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Building

What counts as a home

Four walls and a door. That is the whole requirement — build that out of any materials you like and a Pokémon can live in it. You can even place a habitat inside a building.

Two limits apply. Exceed 11 × 12 in width versus depth and the structure stops being classed as a habitat at all. And no matter how big you build, a self-built home houses at most four Pokémon — and none of them will move in until there are three distinct pieces of furniture inside.

Building kits

Kits bought from the shop build a complete structure for you — dens and huts (small, functional homes), cottages and houses (large interiors worth decorating), plus machines, decorations and whole set-pieces stocked with rare items. Building a kit needs helper Pokémon; bring a Tinkaton and the time collapses, turning a "next day" build into one hour.

Each area has a budget of 40 building points. Every kit costs 1 or 2 points depending on size, and once you hit 40 you cannot place another kit in that area. Relocation and demolition kits let you undo a placement.

Magnet Rise: the builder's tool

Post-game, a Magnemite hidden under the launch site in the Withered Wastelands teaches Magnet Rise. It lets you fly freely and, crucially, place up to nine blocks at once instead of one — rotatable vertically or horizontally, with a Replace mode that swaps existing blocks and returns the old ones to your bag.

Its Break function (Y) costs less PP than Rock Smash or Cut and is far quicker. Hold to charge and the whole object goes into your bag intact — including things that normally cannot be picked up, like stone debris and broken streetlights, and partially grown plants.

The loop is: put the kit where you want the building, collect the materials it lists, then bring Pokémon whose specialties match. Talk to one, have it follow you to the kit, and ask it to help — the clock starts from there.

The picture on each card is the finished building as the game itself renders it, not a picture of the kit box. No source publishes an in-world screenshot of each building standing on your land.

“Houses” is how many Pokémon can move into the finished building. The kit’s name is not a reliable guide to it — the Poké Ball house kit holds one, while the coloured huts hold four. 30 of the 56 kits are somewhere Pokémon live; 6 of the Bubbly Basin kits have no figure published yet.

Bringing a Pokémon with the Engineer specialty (Tinkmaster) cuts the time sharply — a "next day" build becomes an hour. Each area also has a 40-point building budget, and every build spends 1 or 2 points depending on its size.

List of building kits

45
Leaf den kit
Gather some Pokémon and build away! This makes a den for medium-sized Pokémon or smaller
Houses
1 Pokémon
2 wide × 2 deep × 1 tall1 floorBuilding with Interior
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
15 minutes5 minutes (with Engineer)
Leaf hut kit
Gather some Pokémon and build away! This makes a hut that any Pokémon could easily live in
Houses
1 Pokémon
3 wide × 3 deep × 2 tall1 floorBuilding with Interior
4 Pokémon
×1 Build or Engineer×1 Chop×2 any Pokémon
Time
1 hour15 minutes (with Engineer)
Sand den kit
Gather some Pokémon and build away! This makes a den for medium-sized Pokémon or smaller
Houses
1 Pokémon
2 wide × 2 deep × 1 tall1 floorBuilding with Interior
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
15 minutes5 minutes (with Engineer)
Stone den kit
Gather some Pokémon and build away! This makes a den for medium-sized Pokémon or smaller
Houses
1 Pokémon
2 wide × 2 deep × 1 tall1 floorBuilding with Interior
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
15 minutes5 minutes (with Engineer)
City den kit
Gather some Pokémon and build away! This makes a den for medium-sized Pokémon or smaller
Houses
1 Pokémon
2 wide × 2 deep × 1 tall1 floorBuilding with Interior
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
15 minutes5 minutes (with Engineer)
Windmill kit
Gather some Pokémon and build away! This makes a generator that turns wind energy into loads of power
Houses
not somewhere Pokémon live
2 wide × 2 deep × 5 tallOverworld
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
1 hour15 minutes (with Engineer)
Waterwheel kit
Gather some Pokémon and build away! This makes a generator that uses water to produce tons of power
Houses
not somewhere Pokémon live
3 wide × 2 deep × 3 tallOverworld
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
1 hour15 minutes (with Engineer)
Furnace kit
Gather some Pokémon and build away! This makes a generator that burns stuff to produce heaps of power
Houses
not somewhere Pokémon live
2 wide × 2 deep × 4 tallOverworld
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
1 hour15 minutes (with Engineer)
Charging station kit
Gather some Pokémon and build away! This makes a device that's perfect for charging things up
Houses
not somewhere Pokémon live
3 wide × 3 deep × 2 tallOverworld
2 Pokémon
×1 Build or Engineer×1 any Pokémon
Time
1 hour15 minutes (with Engineer)

Other

1
Mysterious mural kit
Gather some Pokémon and build away. What will happen if you assemble all the missing pieces? Note: Not registered in collection
Houses
not somewhere Pokémon live
12 wide × 2 deep × 5 tallOverworld
materials and helpers not documented yet

Event kits

1

Basin kits

8

Ocean temple

1